Tom Collyer
Systems & Technical Designer
Welcome to my portfolio!
I am a passionate game designer and programmer based in Melbourne, Australia, with a passion for gameplay and systems design, as well as prototyping and scripting. I have studied both game design and game programming for over six years, and worked both solo and in teams to create the following projects.
Genre: VR, Casual, Arcade
Engine: Unity
Project Type: Professional Project
Get ready for a brand new dumb adventure across the globe with Dumb Ways: Free For All! With distinctive holiday spots to travel to, play solo or bring up to 5 friends along for some seriously dumb and chaotic fun! It’s every Bean for themselves in this mini-game extravaganza, as you compete against (and sabotage) your fellow Bean travelers to snag the top score in your vacation activities.
Dumb Ways: Free For All
Associate Designer @ PlaySide Studios
Hoodwink
Project Lead / Systems Designer / Programmer
Genre: FPS, Social Deduction, Multiplayer
Engine: Unity
Project Type: Student Project
Hoodwink is a Cold War era social deduction FPS game where players find themselves in a 1950’s government office. Engage in cunning espionage, destroy the investigation, and outwit the other agents. Will you successfully bury the truth or let your enemies know your secrets?
Split Aeon
Gameplay Programmer
Genre: FPS
Engine: Unity
Project Type: Student Project
Split Aeon is a first person shooter where a gun wielding theatre magician sits inside of a 1920’s theatre, equipped with a special pocket watch where the player can change between the Prime Past of the theatre, everything is functional, clean, and tidy, and the fallen future where its abandoned charred ruins remain.
Equilibrium
Solo Developer
Genre: FPS, Asymmetrical Multiplayer, Horror
Engine: Unity
Project Type: Solo Student Project
Equilibrium is an asymmetrical multiplayer horror game, where up to four players, playing as the Prey, scramble to escape the clutches of the axe-wielding Hunter player. Taking inspiration from Dead by Daylight.
This project was created as a prototype to display networked gameplay functionality, leading to the pitch and creation of Hoodwink
Paranormal Eviction
Producer / Programmer
Genre: Strategy, Thriller
Engine: Unity
Project Type: Student Project
Paranormal Eviction is an anti stealth game, where players are placed in the trying to get noticed/seen by enemies/guests to the house, to scare them and get them to leave. This game places players in the position of the scarer, creating a reverse horror game experience.