Split Aeon
Split Aeon is a first person shooter where a gun wielding theatre magician sits inside of a 1920’s theatre, equipped with a special pocket watch where the player can change between the Prime Past of the theatre, everything is functional, clean, and tidy, and the fallen future where its abandoned charred ruins remain.
The player must switch between the two play spaces to explore the theatre, complete certain objectives and swap combat scenarios between the two play spaces to avoid death and to make it to the stage of the theatre.
The stage is set… Now your time has come!
Project Roles:
Gameplay Programmer
Systems Programmer
Features
Inherits from a base weapon class, allowing any primary and secondary function to be created and used. Such as Shooting and Reloading for example.
Ammo clip size, pool size, starting ammo and reload time are all adjustable.
Fire rate, amount of bullets to fire per shot, and the fire mode can be tweaked.
Fully adjustable recoil and bullet spread.
Extra effects, such as muzzle flashes, impacts and shells can be added to really add to the depth of the weapons feeling.
Meet the Team
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Producer
Karim Marshall
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Lead Designer
Erik Camenzuli
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Lead Programmer
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AI Programmer
Lucas Petersen
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Gameplay Programmer
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Lead Artist
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Environment Artist
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Character Artist
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Props & Concept Artist
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Weapons & UI Artist
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Audio Engineer
Tate Wallis