Hoodwink
Hoodwink is an online multiplayer social deduction game, where players find themselves in a Cold War era 1950’s government office, with a mix of Soviet and American style and atmosphere.
Players take on the role of either an Agent or Spy, and must work to eliminate the opposing team. Agents must complete tasks in order to reveal the identity of the Spies, and the Spies must work in secrecy to sabotage their efforts and eliminate all Agents before being found out and eliminated themselves.
Will you successfully bury the truth or let your enemies know your secrets?
Project Roles:
Project Lead
Technical Designer
Network Programmer
Features
Contains all player data, acting as a central hub to communicate between players.
Maps, weapons and gadgets can be easily added and removed to the global pool, allowing quick iteration and testing.
Round settings can be tweaked for each possible player count for easy balancing.
Triggers transitions between the lobby and levels, through fading a cinematics.
Contains override features for solo testing and debugging.
Randomly spawns objectives and items in the level each round to create randomness and replayability.
Handles the cleanup of objects within the level when a round is completed.
Extensive Weapons System
The weapons system was created in a way to allow designers to create any form of firearm for our game, as well as adjust all settings including:
Camera & Weapon Recoil
Ammo Settings
Bullet Settings
Damage & Range
Muzzle Flash
Slide Movement
Shell Ejection
Silencers
Footage shown is from an early version of the game, using block-out models and environments.
Cinematics & UI
I had a lot of fun experimenting with Unity’s Timeline feature, to create some interesting cinematics for both menus and gameplay transitions.
Game Start
Main Menu Open
Game Host Transition
Round Start Intro - Agents
Round End Outro - Evidence Gathered
Round End Outro - Agents Eliminated
I also created our game trailer, utilizing our games art assets and the Unity Timeline tool. Check it out here!
Round Start Intro - Spies
Round End Outro - Spies Eliminated
Round End Outro - Time Out
Meet the Team
-
Project Lead / Systems Designer / Programmer
Tom Collyer
-
Level Designer
Lucas Liddy
-
UI Designer / QA
Xander Sievewright
-
Production
James Edwards
-
Lead Artist
Robert Van Ryn
-
Rigging & Animation
Rose Dennehy
-
Environment & UI Artist
Pavel Gorfunkel
-
Concept & Character Artist
James Stone
-
Environment Artist
Hayley Evans
-
Environment Artist
Kaleb Mitchell
-
Character Artist
Jarrod Galea