Split Aeon - Out Now!
Nearly six months of hard work have finally payed off, our end of year final project “Split Aeon“ has been completed and is available on its Itch.io page here!
I am super happy with how the game turned out, and had an amazing time working with such an awesome team to make it. See the work I did on my portfolio page.
It was a good challenge working on some things I had never done before, such as object pooling, but it was a good learning experience and I have definitely come out of this project with a better understanding of creating modular systems, as well as Unity’s systems in general.
Check out the team below:
Erik Camenzuli - Lead Designer
Karim Marshall - Producer
Connor McCaskie - Lead Programmer
Lucas Petersen - AI Programmer
Tom Collyer - Gameplay Programmer
Mitch Saville - Lead Artist
Will Lane - Environment Artist
Kim Baker - Character Artist
Jessica Stanjo - Props & Concept Artist
Jeffrey Bulseco - Weapons & UI Artist
Tate Wallis - Audio Engineer